Fix anyps5-input.ini Controller Not Detected & ANYPS5_INPUT_CONFIG Setup
AnyPS5 relies on an external anyps5-input.ini configuration file or the ANYPS5_INPUT_CONFIG environment variable to map PC DualSense, Xbox, or keyboard inputs to guest PS5 libScePad routines. If omitted, games launch with zero input response or crash on startup.
Without a declared input config, AnyPS5 cannot register the virtual game controller descriptor. The game queries scePadReadState() in a tight loop and freezes.
check_circleVerified Resolution Steps
Generate a Valid anyps5-input.ini File
Use our interactive Input INI Generator Studio to choose your controller type (DualSense, Xbox, or Keyboard & Mouse) and download the generated anyps5-input.ini.
Place anyps5-input.ini Next to the Game Executable
Copy your generated anyps5-input.ini into the exact same folder as your relinked game executable.
Copy-Item anyps5-input.ini -Destination "C:\Games\AnyPS5_Game\"Declare ANYPS5_INPUT_CONFIG in Your Launch Script
To guarantee AnyPS5 finds your configuration regardless of working directory, declare the environment variable before launching.
$env:ANYPS5_INPUT_CONFIG="./anyps5-input.ini"; ./relinker-v0.1.2.exe --title PPSA-19812help_outlineFrequently Asked Questions
Does AnyPS5 support DualSense adaptive triggers and haptic feedback on PC?
Yes, when connected via a direct USB-C cable and utilizing SDL2 HIDAPI driver. Bluetooth connections support standard rumble but lack high-frequency voice-coil haptics.