PPSA-02482·PLAYABLE (60 FPS)·Firmware Target: PS5 SDK 9.00
Dreaming Sarah AnyPS5 PC Compatibility & Benchmark (PPSA-02482)
Gold benchmark title for AnyPS5 native relinking. Runs locked at 60 FPS on low-end budget GPUs including GTX 1050 Ti with complete audio, 2D sprite rendering, and controller support.
speedHardware Framerate & Latency Records
| GPU & Architecture | CPU & Memory | Target Resolution | Measured Framerate | Frame-Time Delta |
|---|---|---|---|---|
| NVIDIA GeForce GTX 1050 Ti (4GB) | Intel Core i5-7500 @ 3.40GHz · 16GB DDR4 | 1080p Vulkan Native | 60.0 FPS Stable | 0.84ms |
| Intel HD Graphics 620 (Integrated) | Intel Core i5-7200U @ 2.50GHz · 8GB DDR4 | 720p Vulkan (FSR Balanced) | 36.4 FPS Playable | 2.10ms |
| AMD Radeon RX 6600 (8GB) | AMD Ryzen 5 5600X · 32GB DDR4 | 1440p Vulkan Native | 60.0 FPS Locked | 0.52ms |
tune
Open Interactive INI Studioarrow_forwardRecommended anyps5-input.ini Configuration
Save the following block as anyps5-input.ini in the same folder as your relinked executable:
; anyps5-input.ini for Dreaming Sarah (PPSA-02482) ; Generated by AnyPS5.click Independent LAB [Profile] TitleId = PPSA-02482 GameTitle = Dreaming Sarah TargetFirmware = 9.00 Renderer = vulkan [Controller.DualSense] DeviceType = DualSense_USB Deadzone = 0.08 TriggerThreshold = 0.15 Actuators = Enabled LightbarRGB = 0x00EEFC [Bindings.Digital] Cross = SDL_CONTROLLER_BUTTON_A Circle = SDL_CONTROLLER_BUTTON_B Square = SDL_CONTROLLER_BUTTON_X Triangle = SDL_CONTROLLER_BUTTON_Y L1 = SDL_CONTROLLER_BUTTON_LEFTSHOULDER R1 = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER L3 = SDL_CONTROLLER_BUTTON_LEFTSTICK R3 = SDL_CONTROLLER_BUTTON_RIGHTSTICK Options = SDL_CONTROLLER_BUTTON_START TouchpadClick = SDL_CONTROLLER_BUTTON_BACK [Bindings.Analog] LeftStickX = SDL_CONTROLLER_AXIS_LEFTX LeftStickY = SDL_CONTROLLER_AXIS_LEFTY RightStickX = SDL_CONTROLLER_AXIS_RIGHTX RightStickY = SDL_CONTROLLER_AXIS_RIGHTY L2 = SDL_CONTROLLER_AXIS_TRIGGERLEFT R2 = SDL_CONTROLLER_AXIS_TRIGGERRIGHT
terminalLaunch Command with Console Error Redirection
To capture std::runtime_error diagnostics and prevent the console window from closing on startup:
# Windows PowerShell (Recommended)
$env:ANYPS5_INPUT_CONFIG="./anyps5-input.ini"; .\relinker-v0.1.2.exe --title PPSA-02482 --renderer vulkan 2> stderr.log# Linux Bash
ANYPS5_INPUT_CONFIG="./anyps5-input.ini" ./relinker-v0.1.2 --title PPSA-02482 --renderer vulkan 2> stderr.logfact_checkBlocker PRX Module & Upstream Bring-Up Discussion
Active Blocker TelemetryNone (100% Pass)
PRX dynamic linking completed with zero unhandled symbols; SDL2 game controller input bound.
Upstream Pull Request / Reference
bug_reportTest Error Trace in Log Analyzer