Upstream Release: boykopovar/AnyPS5 v0.1.2 (44.5k Stars · 703 PRs) · Download Official Binaries on GitHubopen_in_new
PPSA-19812·PLAYABLE (60 FPS)·Firmware Target: PS5 SDK 9.00

Minecraft (PS5 Native Edition) AnyPS5 PC Compatibility & Benchmark (PPSA-19812)

Confirmed as one of the flagship playable PlayStation 5 native titles on PC via AnyPS5 relinking. Renders locked 60 FPS on budget gaming rigs with smooth block building and full controller support.

speedHardware Framerate & Latency Records

GPU & ArchitectureCPU & MemoryTarget ResolutionMeasured FramerateFrame-Time Delta
NVIDIA GeForce GTX 1060 (6GB)Intel Core i5-8400 @ 2.80GHz · 16GB DDR41080p Vulkan Native60.0 FPS Locked0.62ms
AMD Radeon RX 580 (8GB)AMD Ryzen 5 2600 · 16GB DDR41080p Vulkan Native60.0 FPS Locked0.71ms
NVIDIA GeForce RTX 3070AMD Ryzen 7 5800X · 32GB DDR44K (2160p) Vulkan120.0 FPS Unlocked0.35ms
tune

Recommended anyps5-input.ini Configuration

Open Interactive INI Studioarrow_forward

Save the following block as anyps5-input.ini in the same folder as your relinked executable:

; anyps5-input.ini for Minecraft (PS5 Native Edition) (PPSA-19812)
; Generated by AnyPS5.click Independent LAB
[Profile]
TitleId = PPSA-19812
GameTitle = Minecraft (PS5 Native Edition)
TargetFirmware = 9.00
Renderer = vulkan

[Controller.DualSense]
DeviceType = DualSense_USB
Deadzone = 0.08
TriggerThreshold = 0.15
Actuators = Enabled
LightbarRGB = 0x00EEFC

[Bindings.Digital]
Cross = SDL_CONTROLLER_BUTTON_A
Circle = SDL_CONTROLLER_BUTTON_B
Square = SDL_CONTROLLER_BUTTON_X
Triangle = SDL_CONTROLLER_BUTTON_Y
L1 = SDL_CONTROLLER_BUTTON_LEFTSHOULDER
R1 = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
L3 = SDL_CONTROLLER_BUTTON_LEFTSTICK
R3 = SDL_CONTROLLER_BUTTON_RIGHTSTICK
Options = SDL_CONTROLLER_BUTTON_START
TouchpadClick = SDL_CONTROLLER_BUTTON_BACK

[Bindings.Analog]
LeftStickX = SDL_CONTROLLER_AXIS_LEFTX
LeftStickY = SDL_CONTROLLER_AXIS_LEFTY
RightStickX = SDL_CONTROLLER_AXIS_RIGHTX
RightStickY = SDL_CONTROLLER_AXIS_RIGHTY
L2 = SDL_CONTROLLER_AXIS_TRIGGERLEFT
R2 = SDL_CONTROLLER_AXIS_TRIGGERRIGHT

terminalLaunch Command with Console Error Redirection

To capture std::runtime_error diagnostics and prevent the console window from closing on startup:

# Windows PowerShell (Recommended)$env:ANYPS5_INPUT_CONFIG="./anyps5-input.ini"; .\relinker-v0.1.2.exe --title PPSA-19812 --renderer vulkan 2> stderr.log
# Linux BashANYPS5_INPUT_CONFIG="./anyps5-input.ini" ./relinker-v0.1.2 --title PPSA-19812 --renderer vulkan 2> stderr.log

fact_checkBlocker PRX Module & Upstream Bring-Up Discussion

Active Blocker TelemetryNone (Full Relink Pass)

All Bedrock audio, world generation, and controller input calls pass through AnyPS5 native PRX stubs.