PPSA-01285·CRASH ON BOOT·Firmware Target: PS5 SDK 9.00
Returnal AnyPS5 PC Compatibility & Benchmark (PPSA-01285)
Crash on initial engine boot. Heavy dependency on Tempest 3D audio HRTF DSP and massive GPU particle compute dispatch.
speedHardware Framerate & Latency Records
| GPU & Architecture | CPU & Memory | Target Resolution | Measured Framerate | Frame-Time Delta |
|---|---|---|---|---|
| NVIDIA GeForce RTX 4070 (12GB) | Intel Core i7-13700K · 32GB DDR5 | 1440p Vulkan | 0 FPS (Hang) | N/A |
tune
Open Interactive INI Studioarrow_forwardRecommended anyps5-input.ini Configuration
Save the following block as anyps5-input.ini in the same folder as your relinked executable:
; anyps5-input.ini for Returnal (PPSA-01285) ; Generated by AnyPS5.click Independent LAB [Profile] TitleId = PPSA-01285 GameTitle = Returnal TargetFirmware = 9.00 Renderer = vulkan [Controller.DualSense] DeviceType = DualSense_USB Deadzone = 0.08 TriggerThreshold = 0.15 Actuators = Enabled LightbarRGB = 0x00EEFC [Bindings.Digital] Cross = SDL_CONTROLLER_BUTTON_A Circle = SDL_CONTROLLER_BUTTON_B Square = SDL_CONTROLLER_BUTTON_X Triangle = SDL_CONTROLLER_BUTTON_Y L1 = SDL_CONTROLLER_BUTTON_LEFTSHOULDER R1 = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER L3 = SDL_CONTROLLER_BUTTON_LEFTSTICK R3 = SDL_CONTROLLER_BUTTON_RIGHTSTICK Options = SDL_CONTROLLER_BUTTON_START TouchpadClick = SDL_CONTROLLER_BUTTON_BACK [Bindings.Analog] LeftStickX = SDL_CONTROLLER_AXIS_LEFTX LeftStickY = SDL_CONTROLLER_AXIS_LEFTY RightStickX = SDL_CONTROLLER_AXIS_RIGHTX RightStickY = SDL_CONTROLLER_AXIS_RIGHTY L2 = SDL_CONTROLLER_AXIS_TRIGGERLEFT R2 = SDL_CONTROLLER_AXIS_TRIGGERRIGHT
terminalLaunch Command with Console Error Redirection
To capture std::runtime_error diagnostics and prevent the console window from closing on startup:
# Windows PowerShell (Recommended)
$env:ANYPS5_INPUT_CONFIG="./anyps5-input.ini"; .\relinker-v0.1.2.exe --title PPSA-01285 --renderer vulkan 2> stderr.log# Linux Bash
ANYPS5_INPUT_CONFIG="./anyps5-input.ini" ./relinker-v0.1.2 --title PPSA-01285 --renderer vulkan 2> stderr.logfact_checkBlocker PRX Module & Upstream Bring-Up Discussion
Active Blocker TelemetryHousemarque VFX Compute Pipeline / 3D Tempest Audio
Throws std::runtime_error in core/libs/prx: Unimplemented function sceAudio3dInitialize; particle compute shader compilation fails.
Upstream Pull Request / Reference
bug_reportTest Error Trace in Log Analyzer