PPSA-19812·PLAYABLE (60 FPS)·Firmware Target: PS5 SDK 9.00
Minecraft (PS5 Native Edition) AnyPS5 PC Compatibility & Benchmark (PPSA-19812)
Confirmed as one of the flagship playable PlayStation 5 native titles on PC via AnyPS5 relinking. Renders locked 60 FPS on budget gaming rigs with smooth block building and full controller support.
speedHardware Framerate & Latency Records
| GPU & Architecture | CPU & Memory | Target Resolution | Measured Framerate | Frame-Time Delta |
|---|---|---|---|---|
| NVIDIA GeForce GTX 1060 (6GB) | Intel Core i5-8400 @ 2.80GHz · 16GB DDR4 | 1080p Vulkan Native | 60.0 FPS Locked | 0.62ms |
| AMD Radeon RX 580 (8GB) | AMD Ryzen 5 2600 · 16GB DDR4 | 1080p Vulkan Native | 60.0 FPS Locked | 0.71ms |
| NVIDIA GeForce RTX 3070 | AMD Ryzen 7 5800X · 32GB DDR4 | 4K (2160p) Vulkan | 120.0 FPS Unlocked | 0.35ms |
tune
Open Interactive INI Studioarrow_forwardRecommended anyps5-input.ini Configuration
Save the following block as anyps5-input.ini in the same folder as your relinked executable:
; anyps5-input.ini for Minecraft (PS5 Native Edition) (PPSA-19812) ; Generated by AnyPS5.click Independent LAB [Profile] TitleId = PPSA-19812 GameTitle = Minecraft (PS5 Native Edition) TargetFirmware = 9.00 Renderer = vulkan [Controller.DualSense] DeviceType = DualSense_USB Deadzone = 0.08 TriggerThreshold = 0.15 Actuators = Enabled LightbarRGB = 0x00EEFC [Bindings.Digital] Cross = SDL_CONTROLLER_BUTTON_A Circle = SDL_CONTROLLER_BUTTON_B Square = SDL_CONTROLLER_BUTTON_X Triangle = SDL_CONTROLLER_BUTTON_Y L1 = SDL_CONTROLLER_BUTTON_LEFTSHOULDER R1 = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER L3 = SDL_CONTROLLER_BUTTON_LEFTSTICK R3 = SDL_CONTROLLER_BUTTON_RIGHTSTICK Options = SDL_CONTROLLER_BUTTON_START TouchpadClick = SDL_CONTROLLER_BUTTON_BACK [Bindings.Analog] LeftStickX = SDL_CONTROLLER_AXIS_LEFTX LeftStickY = SDL_CONTROLLER_AXIS_LEFTY RightStickX = SDL_CONTROLLER_AXIS_RIGHTX RightStickY = SDL_CONTROLLER_AXIS_RIGHTY L2 = SDL_CONTROLLER_AXIS_TRIGGERLEFT R2 = SDL_CONTROLLER_AXIS_TRIGGERRIGHT
terminalLaunch Command with Console Error Redirection
To capture std::runtime_error diagnostics and prevent the console window from closing on startup:
# Windows PowerShell (Recommended)
$env:ANYPS5_INPUT_CONFIG="./anyps5-input.ini"; .\relinker-v0.1.2.exe --title PPSA-19812 --renderer vulkan 2> stderr.log# Linux Bash
ANYPS5_INPUT_CONFIG="./anyps5-input.ini" ./relinker-v0.1.2 --title PPSA-19812 --renderer vulkan 2> stderr.logfact_checkBlocker PRX Module & Upstream Bring-Up Discussion
Active Blocker TelemetryNone (Full Relink Pass)
All Bedrock audio, world generation, and controller input calls pass through AnyPS5 native PRX stubs.
Upstream Pull Request / Reference
bug_reportTest Error Trace in Log Analyzer