PPSA-08330·BOOTS / CRASH (PRX BLOCKER)·Firmware Target: PS5 SDK 9.00
God of War AnyPS5 PC Compatibility & Benchmark (PPSA-08330)
Comprehensive compatibility test of God of War (PPSA-08330) on AnyPS5. The title currently boots to initial PlayStation Studios splash screen before throwing std::runtime_error due to missing unified direct memory allocation and GNM compute pipeline opcodes.
speedHardware Framerate & Latency Records
| GPU & Architecture | CPU & Memory | Target Resolution | Measured Framerate | Frame-Time Delta |
|---|---|---|---|---|
| NVIDIA GeForce RTX 3080 (10GB) | AMD Ryzen 7 5800X @ 3.80GHz · 32GB DDR4 | 4K Native Vulkan | 0 FPS (Hang at Logo) | N/A |
| NVIDIA GeForce GTX 1060 (6GB) | Intel Core i7-8700K @ 3.70GHz · 16GB DDR4 | 1080p Vulkan | 0 FPS (stderr std::runtime_error) | N/A |
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Open Interactive INI Studioarrow_forwardRecommended anyps5-input.ini Configuration
Save the following block as anyps5-input.ini in the same folder as your relinked executable:
; anyps5-input.ini for God of War (PPSA-08330) ; Generated by AnyPS5.click Independent LAB [Profile] TitleId = PPSA-08330 GameTitle = God of War TargetFirmware = 9.00 Renderer = vulkan [Controller.DualSense] DeviceType = DualSense_USB Deadzone = 0.08 TriggerThreshold = 0.15 Actuators = Enabled LightbarRGB = 0x00EEFC [Bindings.Digital] Cross = SDL_CONTROLLER_BUTTON_A Circle = SDL_CONTROLLER_BUTTON_B Square = SDL_CONTROLLER_BUTTON_X Triangle = SDL_CONTROLLER_BUTTON_Y L1 = SDL_CONTROLLER_BUTTON_LEFTSHOULDER R1 = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER L3 = SDL_CONTROLLER_BUTTON_LEFTSTICK R3 = SDL_CONTROLLER_BUTTON_RIGHTSTICK Options = SDL_CONTROLLER_BUTTON_START TouchpadClick = SDL_CONTROLLER_BUTTON_BACK [Bindings.Analog] LeftStickX = SDL_CONTROLLER_AXIS_LEFTX LeftStickY = SDL_CONTROLLER_AXIS_LEFTY RightStickX = SDL_CONTROLLER_AXIS_RIGHTX RightStickY = SDL_CONTROLLER_AXIS_RIGHTY L2 = SDL_CONTROLLER_AXIS_TRIGGERLEFT R2 = SDL_CONTROLLER_AXIS_TRIGGERRIGHT
terminalLaunch Command with Console Error Redirection
To capture std::runtime_error diagnostics and prevent the console window from closing on startup:
# Windows PowerShell (Recommended)
$env:ANYPS5_INPUT_CONFIG="./anyps5-input.ini"; .\relinker-v0.1.2.exe --title PPSA-08330 --renderer vulkan 2> stderr.log# Linux Bash
ANYPS5_INPUT_CONFIG="./anyps5-input.ini" ./relinker-v0.1.2 --title PPSA-08330 --renderer vulkan 2> stderr.logfact_checkBlocker PRX Module & Upstream Bring-Up Discussion
Active Blocker TelemetrysceKernelMapNamedDirectMemory & GNM Compute Descriptors
Process throws std::runtime_error: sceKernelMapNamedDirectMemory failed with 0x80020016; screen-space reflection GNM compute shader descriptors not translated by SPIR-V compiler.
Upstream Pull Request / Reference
bug_reportTest Error Trace in Log Analyzer