Upstream Release: boykopovar/AnyPS5 v0.1.2 (44.5k Stars · 703 PRs) · Download Official Binaries on GitHubopen_in_new
PPSA-08330·BOOTS / CRASH (PRX BLOCKER)·Firmware Target: PS5 SDK 9.00

God of War AnyPS5 PC Compatibility & Benchmark (PPSA-08330)

Comprehensive compatibility test of God of War (PPSA-08330) on AnyPS5. The title currently boots to initial PlayStation Studios splash screen before throwing std::runtime_error due to missing unified direct memory allocation and GNM compute pipeline opcodes.

speedHardware Framerate & Latency Records

GPU & ArchitectureCPU & MemoryTarget ResolutionMeasured FramerateFrame-Time Delta
NVIDIA GeForce RTX 3080 (10GB)AMD Ryzen 7 5800X @ 3.80GHz · 32GB DDR44K Native Vulkan0 FPS (Hang at Logo)N/A
NVIDIA GeForce GTX 1060 (6GB)Intel Core i7-8700K @ 3.70GHz · 16GB DDR41080p Vulkan0 FPS (stderr std::runtime_error)N/A
tune

Recommended anyps5-input.ini Configuration

Open Interactive INI Studioarrow_forward

Save the following block as anyps5-input.ini in the same folder as your relinked executable:

; anyps5-input.ini for God of War (PPSA-08330)
; Generated by AnyPS5.click Independent LAB
[Profile]
TitleId = PPSA-08330
GameTitle = God of War
TargetFirmware = 9.00
Renderer = vulkan

[Controller.DualSense]
DeviceType = DualSense_USB
Deadzone = 0.08
TriggerThreshold = 0.15
Actuators = Enabled
LightbarRGB = 0x00EEFC

[Bindings.Digital]
Cross = SDL_CONTROLLER_BUTTON_A
Circle = SDL_CONTROLLER_BUTTON_B
Square = SDL_CONTROLLER_BUTTON_X
Triangle = SDL_CONTROLLER_BUTTON_Y
L1 = SDL_CONTROLLER_BUTTON_LEFTSHOULDER
R1 = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
L3 = SDL_CONTROLLER_BUTTON_LEFTSTICK
R3 = SDL_CONTROLLER_BUTTON_RIGHTSTICK
Options = SDL_CONTROLLER_BUTTON_START
TouchpadClick = SDL_CONTROLLER_BUTTON_BACK

[Bindings.Analog]
LeftStickX = SDL_CONTROLLER_AXIS_LEFTX
LeftStickY = SDL_CONTROLLER_AXIS_LEFTY
RightStickX = SDL_CONTROLLER_AXIS_RIGHTX
RightStickY = SDL_CONTROLLER_AXIS_RIGHTY
L2 = SDL_CONTROLLER_AXIS_TRIGGERLEFT
R2 = SDL_CONTROLLER_AXIS_TRIGGERRIGHT

terminalLaunch Command with Console Error Redirection

To capture std::runtime_error diagnostics and prevent the console window from closing on startup:

# Windows PowerShell (Recommended)$env:ANYPS5_INPUT_CONFIG="./anyps5-input.ini"; .\relinker-v0.1.2.exe --title PPSA-08330 --renderer vulkan 2> stderr.log
# Linux BashANYPS5_INPUT_CONFIG="./anyps5-input.ini" ./relinker-v0.1.2 --title PPSA-08330 --renderer vulkan 2> stderr.log

fact_checkBlocker PRX Module & Upstream Bring-Up Discussion

Active Blocker TelemetrysceKernelMapNamedDirectMemory & GNM Compute Descriptors

Process throws std::runtime_error: sceKernelMapNamedDirectMemory failed with 0x80020016; screen-space reflection GNM compute shader descriptors not translated by SPIR-V compiler.