PPSA-08330· Alt: CUSA-07408· Build: v1.05
God of War
BOOTS / CRASH (PRX BLOCKER)
Executive Telemetry Synopsis
Comprehensive compatibility test of God of War (PPSA-08330) on AnyPS5. The title currently boots to initial PlayStation Studios splash screen before throwing std::runtime_error due to missing unified direct memory allocation and GNM compute pipeline opcodes.
speedHardware Framerate & Frame-Time Benchmarks
| GPU Configuration | Host CPU & RAM | Resolution & API | Measured FPS | Frame-Time Delta |
|---|---|---|---|---|
| NVIDIA GeForce RTX 3080 (10GB) | AMD Ryzen 7 5800X @ 3.80GHz · 32GB DDR4 | 4K Native Vulkan | 0 FPS (Hang at Logo) | N/A |
| NVIDIA GeForce GTX 1060 (6GB) | Intel Core i7-8700K @ 3.70GHz · 16GB DDR4 | 1080p Vulkan | 0 FPS (stderr std::runtime_error) | N/A |
memoryRelinker & Shader Translation Analysis
God of War is one of the most frequently searched AAA titles in the AnyPS5 ecosystem. Because the Santa Monica Studio engine interfaces directly with low-level PS5 hardware (unified GNM page tables and AMD RDNA compute dispatch), AnyPS5 native relinker terminates when attempting to map physical PS5 RAM to host virtual address space.
info
Special Environment / Patch Requirement:Requires experimental DirectMemory stub and SPIR-V compute descriptor fallback.
PRX Subsystem Linkage Status (core/libs/prx)
libkernel.sprxpartial
libSceGnmDriver.sprxmissing
libScePad.sprximplemented
libSceSaveData.sprxmissing
terminalRecommended Launch CommandPowerShell
./AnyPS5.exe --title PPSA-08330 --loglevel trace 2> gow_crash.log