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PPSA-01423· Build: v1.00

Astro Bot / Astro's Playroom

IN-GAME (GLITCHES)
Executive Telemetry Synopsis

Boots and enters in-game playable sections. Major graphic shaders render accurately, but stages requiring microphone blow or gyro tilt need patched stubs.

speedHardware Framerate & Frame-Time Benchmarks

GPU ConfigurationHost CPU & RAMResolution & APIMeasured FPSFrame-Time Delta
NVIDIA GeForce RTX 3070 (8GB)Intel Core i7-12700K · 32GB DDR51440p Vulkan (Temporal Up)45.0~58.0 FPS Variable2.84ms
NVIDIA GeForce RTX 4080 (16GB)AMD Ryzen 7 7800X3D · 32GB DDR54K Vulkan Native60.0 FPS (Cap)1.20ms
memoryRelinker & Shader Translation Analysis

AnyPS5 handles the vast majority of Team Asobi custom engine drawcalls. However, the guest code attempts to query DualSense USB audio streaming endpoint 3, throwing std::runtime_error unless stubbed.

info
Special Environment / Patch Requirement:Disable libSceHaptic audio streaming check via environment variable ANYPS5_DISABLE_HAPTIC=1.

PRX Subsystem Linkage Status (core/libs/prx)

libkernel.sprximplemented
libScePad.sprximplemented
libSceHaptic.sprxpartial
libSceAudioOut.sprxpartial
libSceGnmDriver.sprximplemented
terminalRecommended Launch CommandPowerShell
$env:ANYPS5_DISABLE_HAPTIC="1"; $env:ANYPS5_INPUT_CONFIG="./anyps5-input.ini"; ./AnyPS5.exe --title PPSA-01423